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Motion ​

moveSteps(steps) ​

Moves sprite.

Input: steps.

Output: Scratch statement block definition that is appended to the current script stack.

  • steps: See function signature for accepted input values

Example:

ts
import { moveSteps } from 'hikkaku/blocks'

moveSteps(10)

gotoXY(x, y) ​

Moves to coordinates.

Input: x, y.

Output: Scratch statement block definition that is appended to the current script stack.

  • x: See function signature for accepted input values
  • y: See function signature for accepted input values

Example:

ts
import { gotoXY } from 'hikkaku/blocks'

gotoXY(10, 10)

changeXBy(dx) ​

Changes X.

Input: dx.

Output: Scratch statement block definition that is appended to the current script stack.

  • dx: See function signature for accepted input values

Example:

ts
import { changeXBy } from 'hikkaku/blocks'

changeXBy(10)

changeYBy(dy) ​

Changes Y.

Input: dy.

Output: Scratch statement block definition that is appended to the current script stack.

  • dy: See function signature for accepted input values

Example:

ts
import { changeYBy } from 'hikkaku/blocks'

changeYBy(10)

setX(x) ​

Sets X.

Input: x.

Output: Scratch statement block definition that is appended to the current script stack.

  • x: See function signature for accepted input values

Example:

ts
import { setX } from 'hikkaku/blocks'

setX(10)

setY(y) ​

Sets Y.

Input: y.

Output: Scratch statement block definition that is appended to the current script stack.

  • y: See function signature for accepted input values

Example:

ts
import { setY } from 'hikkaku/blocks'

setY(10)

goTo(target) ​

Moves to target.

Input: target.

Output: Scratch statement block definition that is appended to the current script stack.

  • target: See function signature for accepted input values

Example:

ts
import { goTo } from 'hikkaku/blocks'

goTo('mouse-pointer')

turnRight(degrees) ​

Turns right.

Input: degrees.

Output: Scratch statement block definition that is appended to the current script stack.

  • degrees: See function signature for accepted input values

Example:

ts
import { turnRight } from 'hikkaku/blocks'

turnRight(10)

turnLeft(degrees) ​

Turns left.

Input: degrees.

Output: Scratch statement block definition that is appended to the current script stack.

  • degrees: See function signature for accepted input values

Example:

ts
import { turnLeft } from 'hikkaku/blocks'

turnLeft(10)

pointInDirection(direction) ​

Points direction.

Input: direction.

Output: Scratch statement block definition that is appended to the current script stack.

  • direction: See function signature for accepted input values

Example:

ts
import { pointInDirection } from 'hikkaku/blocks'

pointInDirection('forward')

pointTowards(target) ​

Points toward target.

Input: target.

Output: Scratch statement block definition that is appended to the current script stack.

  • target: See function signature for accepted input values

Example:

ts
import { pointTowards } from 'hikkaku/blocks'

pointTowards('mouse-pointer')

glide(seconds, x, y) ​

Glides to position.

Input: seconds, x, y.

Output: Scratch statement block definition that is appended to the current script stack.

  • seconds: See function signature for accepted input values
  • x: See function signature for accepted input values
  • y: See function signature for accepted input values

Example:

ts
import { glide } from 'hikkaku/blocks'

glide(10, 10, 10)

glideTo(seconds, target) ​

Glides to target.

Input: seconds, target.

Output: Scratch statement block definition that is appended to the current script stack.

  • seconds: See function signature for accepted input values
  • target: See function signature for accepted input values

Example:

ts
import { glideTo } from 'hikkaku/blocks'

glideTo(10, 'mouse-pointer')

ifOnEdgeBounce() ​

Bounces on edge.

Input: none.

Output: Scratch statement block definition that is appended to the current script stack.

Example:

ts
import { ifOnEdgeBounce } from 'hikkaku/blocks'

ifOnEdgeBounce()

setRotationStyle(style) ​

Sets rotation style.

Input: style.

Output: Scratch statement block definition that is appended to the current script stack.

  • style: See function signature for accepted input values

Example:

ts
import { setRotationStyle } from 'hikkaku/blocks'

setRotationStyle('all around')

getX() ​

Returns X position.

Input: none.

Output: Scratch reporter block definition that can be used as an input value in other blocks.

Example:

ts
import { getX } from 'hikkaku/blocks'

getX()

getY() ​

Returns Y position.

Input: none.

Output: Scratch reporter block definition that can be used as an input value in other blocks.

Example:

ts
import { getY } from 'hikkaku/blocks'

getY()

getDirection() ​

Returns direction.

Input: none.

Output: Scratch reporter block definition that can be used as an input value in other blocks.

Example:

ts
import { getDirection } from 'hikkaku/blocks'

getDirection()